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Children's Mental Health / Behavioural Health

Gaming Disorder in Children: When Gaming Becomes a Concern

Gaming Disorder in Children: When Does Gaming Become a Concern?

Most children who love video games are simply enjoying a hobby. Gaming disorder is a specific WHO diagnosis (ICD-11 code 6C51) marked by impaired control over gaming, gaming taking priority over other interests, and continued play despite clear harm — usually present for 12 months and causing real functional impairment, not just heavy playtime [1][2].

Key takeaways

  • Playing video games for hours, even daily, does not by itself mean a child has gaming disorder.
  • The World Health Organization’s ICD-11 defines gaming disorder using three behavioural features plus a significant-impairment requirement — not a fixed number of hours [1][2].
  • The diagnosis is genuinely debated: the WHO’s ICD-11 includes it, but the American Psychiatric Association’s DSM-5-TR still lists Internet Gaming Disorder only as a condition needing more research [1][3].
  • Gaming disorder often co-occurs with ADHD, anxiety, or depression, and the relationship appears to run in both directions over time [7][8][9].
  • Most children who game heavily do not go on to develop a problematic pattern — but for those who do, earlier support tends to be easier than a crisis-point intervention [9].
  • If you’re concerned, a behavioural assessment — not a label applied at home — is the appropriate next step.

Ordinary enthusiastic gaming vs. gaming disorder

It is completely normal for many children and teenagers to spend a lot of time gaming. In fact, general population data suggest adolescents average around 1-2 hours of gaming per day, with boys typically playing more than girls, and moderate, age-appropriate play is usually enjoyable and even skill-building [4]. A UAE cross-sectional study found children’s total daily screen time (not gaming specifically) averaging around 4 hours, rising to about 5 hours a day among 11-15-year-olds — a reminder that heavy device use is common in the UAE context, though this particular study measured general screen time and behavioural symptoms, not a clinical gaming disorder diagnosis [5].

The key question is not how many hours, but what is gaming doing to the rest of this child’s life? A child who games for three hours after finishing homework, still sees friends, sleeps reasonably, and can stop (even if reluctantly) when asked, is very different from a child whose gaming has started to displace nearly everything else and who cannot meaningfully cut back even when it is clearly causing harm.

The WHO ICD-11 criteria, explained

The World Health Organization’s 11th revision of the International Classification of Diseases (ICD-11) includes Gaming disorder (code 6C51) as a recognised diagnosis. According to the WHO, it is characterised by a pattern of gaming behaviour — online or offline — involving all of the following [1][2]:

  1. Impaired control over gaming — over when gaming starts and stops, how often, how intensely, and in what context.
  2. Increasing priority given to gaming — to the point that gaming takes precedence over other life interests and daily activities (school, family, friendships, sleep, hygiene).
  3. Continuation or escalation despite negative consequences — the child keeps gaming, or games even more, even after it has caused clear problems.

For a diagnosis, this pattern must also cause marked distress or significant impairment in personal, family, social, educational, or other important areas of the child’s functioning, and would normally need to be evident for at least 12 months — though WHO notes this period can be shorter if all criteria are met and symptoms are severe [1][2]. ICD-11 also distinguishes gaming disorder that is predominantly online from gaming disorder that is predominantly offline [2].

Importantly, WHO itself states that gaming disorder affects only a small proportion of people who game, and encourages people to stay alert to gaming’s effect on daily functioning rather than assuming all frequent gaming is a disorder [1].

A genuinely debated diagnosis

It’s worth being upfront about something many articles skip: gaming disorder’s diagnostic status is not settled science in the same way as, say, a fracture on an X-ray. The WHO’s ICD-11 formally recognises Gaming Disorder. However, the American Psychiatric Association’s DSM-5-TR (the diagnostic manual most used in the United States) still lists Internet Gaming Disorder only in Section III, as a condition warranting further research before it might become a formal diagnosis — not as an established disorder [3].

Before ICD-11 was finalised, a group of researchers published a formal open debate paper raising concerns: they argued the evidence base was still developing, that the proposed criteria leaned heavily on substance-use and gambling frameworks that may not map cleanly onto gaming, and that premature diagnostic labelling risked stigmatising the very large number of children who game in a healthy, ordinary way [10]. This debate is one reason clinicians are cautious about applying a gaming disorder label quickly — it is a real, WHO-recognised diagnosis, but it should be arrived at carefully, through assessment, not assumed from a parent’s worry alone.

Warning signs parents can watch for

None of the following, alone, means a child has gaming disorder — but a persistent cluster is worth discussing with a professional:

  • Gaming largely replaces other interests the child used to enjoy.
  • Strong, escalating conflict, or genuine distress, whenever gaming is limited — beyond typical frustration.
  • Lying about, or hiding, how much time is spent gaming.
  • Declining grades, school avoidance, or loss of interest in previously important activities.
  • Withdrawal from friends and family in favour of gaming.
  • Sleep loss specifically tied to gaming (this is also covered from a sleep-specific angle in our related article on children’s sleep and mental health).
  • Continuing to game heavily even after it has caused a clear, acknowledged problem — an argument, a failed test, a missed commitment.
  • Signs of low mood, increased worry, or irritability that seem connected to gaming patterns.

Co-occurring conditions: ADHD, anxiety, and depression

Gaming disorder rarely exists in isolation. A 2022 narrative review highlighted ADHD as a recognised risk factor for gaming disorder, pointing to shared reward-circuitry mechanisms in the brain [7]. A 2024 systematic review of 30 studies covering 3,683 adolescents worldwide found a high prevalence of ADHD among adolescents with problematic gaming, alongside strong links to inattention, anxiety, depression, and broader behavioural and emotional difficulties — with these conditions both influencing, and being influenced by, problematic gaming over time [8].

A 10-year Swedish cohort study following young people from adolescence into early adulthood found three distinct patterns: most young people showed a low, decreasing gaming-symptom trajectory (i.e., no ongoing problem), while smaller groups showed moderate stable or problematic ascending patterns. Those two smaller groups reported significantly more ADHD, anxiety, and depression symptoms — and were more likely to have a diagnosed psychiatric condition — than the majority group. The researchers concluded the relationship between gaming-disorder symptoms and psychiatric symptoms appears reciprocal, each potentially reinforcing the other over time [9]. This is exactly why an assessment, rather than a home checklist, matters: gaming difficulties and conditions like ADHD or anxiety can look similar on the surface but need different support plans.

Practical parent strategies for limit-setting without escalating conflict

  • Set limits before the flashpoint, not during it. Agree on gaming windows and stopping cues when everyone is calm, not mid-argument.
  • Keep consoles and devices in shared spaces, not bedrooms, so gaming stays visible and social rather than isolated [4].
  • Play together sometimes. Understanding what your child plays — and why they enjoy it — makes limit-setting feel less like punishment and more like shared decision-making [4].
  • Sequence, don’t just restrict. Requiring homework and basic routines before gaming time tends to generate less conflict than an outright ban [4].
  • Give warnings and predictable transitions, since sudden stops (especially mid-match) are a common trigger for escalation. If limit-setting regularly triggers major meltdowns or defiance, our article on tantrums, aggression, and defiance in children covers de-escalation strategies in more depth.
  • Watch your own modelling. Children notice household norms around screens.
  • Avoid framing this as a character issue. Telling a child they’re addicted is rarely accurate and can damage trust; inviting cooperation to figure out a plan that works tends to work better.
  • If a limit-setting conversation regularly ends in overwhelming distress or dysregulation rather than ordinary grumbling, that is itself useful information to bring to an assessment — our article on emotional regulation in children may also help in the meantime.

No single strategy works for every child, and if conflict is severe or persistent despite consistent efforts, that is a reasonable trigger to seek professional input rather than keep escalating strategies alone.

What a BMMC assessment looks like

If you’re genuinely concerned, the appropriate next step is a behavioural assessment — not a self-diagnosis based on this article. At Beautiful Mind Medical Center (BMMC) in Abu Dhabi, children’s mental health assessments are typically completed over one to three sessions, are child-friendly, and are available in Arabic and English. An assessment for gaming-related concerns would sit within BMMC’s broader children’s mental health services, drawing on psychological therapies (including CBT), developmental and behavioural evaluation, parent support and training, and — where appropriate — medical review, rather than a single-purpose gaming programme. The goal of an assessment is to understand the whole picture: what’s driving the gaming pattern, whether a co-occurring condition like ADHD or anxiety is present, and what support — for the child and the family — would actually help.

When to arrange a non-urgent appointment

Consider booking a routine (non-urgent) assessment if concerning patterns — as described above — have persisted for a period of weeks to months, are affecting school, sleep, or relationships, and have not improved despite consistent, calm efforts at home.

Seek urgent professional help instead of a routine appointment if your child shows signs of self-harm risk, severe aggression, dangerous withdrawal behaviours, or has had contact with strangers online that raises safety concerns. This article is not a substitute for urgent care in those situations.

Practical next steps

  1. Observe, rather than confront, for a week or two: note what triggers conflict, and what a good gaming day looks like.
  2. Try one or two of the limit-setting strategies above consistently, not all at once.
  3. If concerns persist, consider a behavioural assessment through BMMC’s children’s mental health services.
  4. If you’re choosing a clinician, our guide on choosing a child psychiatrist in Abu Dhabi may help you know what to look for.

If, after reading this, you feel a conversation with a professional would help you make sense of your child’s gaming pattern, BMMC’s children’s mental health team offers behavioural assessments for children and teenagers in Abu Dhabi, with parent support built into the process. There’s no obligation — an initial conversation can simply help you understand whether further assessment is worthwhile.

Frequently asked questions

Is gaming disorder the same as video game addiction?

They’re often used interchangeably in everyday language, but gaming disorder is the precise clinical term used in the WHO’s ICD-11 classification, with specific diagnostic requirements. Not every child who games heavily meets these requirements [1][2].

My child plays for 4+ hours a day but does fine at school and has friends. Should I worry?

Hours alone don’t determine gaming disorder. The ICD-11 criteria centre on impaired control, gaming displacing other priorities, continuation despite harm, and significant functional impairment — not a specific hour count [1][2]. A child who remains functional across school, friendships, and family life is less likely to meet these criteria, though ongoing monitoring is still reasonable.

Does gaming cause ADHD or anxiety?

The evidence points to an association and a likely reciprocal relationship over time — ADHD and anxiety symptoms can both contribute to, and result from, problematic gaming patterns — rather than a simple one-directional cause [7][8][9]. If you’re concerned about either, an assessment can help clarify what’s driving what.

Is gaming disorder officially recognised everywhere?

It’s recognised by the WHO in ICD-11, the classification system used internationally, including in UAE clinical practice. However, the DSM-5-TR (used heavily in the US) still treats Internet Gaming Disorder as a condition needing further research rather than a confirmed diagnosis, and some researchers have publicly debated how the ICD-11 criteria were developed [1][3][10].

What should I do first if I’m worried?

Start by observing patterns calmly rather than confronting your child, try consistent (not punitive) limit-setting, and consider a behavioural assessment if concerns persist for weeks to months or are clearly affecting school, sleep, or relationships.


Educational disclaimer: This article is for general educational purposes and is not a substitute for an individual assessment, diagnosis, or treatment plan from a qualified healthcare professional. If you are concerned about a child’s or adolescent’s safety, seek urgent professional help.

Author: BMMC Editorial Team
Medical reviewer assigned: Dr. Abdulnaser Arida, Consultant Psychiatrist and Director
Medical review status: Pending
Draft date: 2026-08-17
Last updated: Pending publication

References

  1. World Health Organization. Addictive behaviours: Gaming disorder (Questions and Answers). 22 October 2020. https://www.who.int/news-room/questions-and-answers/item/addictive-behaviours-gaming-disorder
  2. World Health Organization. ICD-11 for Mortality and Morbidity Statistics — 6C51 Gaming disorder. 2025-01 release. https://icd.who.int/browse/2025-01/mms/en
  3. American Psychiatric Association. Internet Gaming Disorder (fact sheet, DSM-5, 2013) and Internet Gaming (current patient-facing page). Status maintained through DSM-5-TR (2022). https://www.psychiatry.org/File%20Library/Psychiatrists/Practice/DSM/APA_DSM-5-Internet-Gaming-Disorder.pdf ; https://www.psychiatry.org/patients-families/internet-gaming
  4. American Academy of Child and Adolescent Psychiatry. Video Games and Youth. Facts for Families, No. 91. October 2024. https://www.aacap.org/AACAP/Families_and_Youth/Facts_for_Families/FFF-Guide/Video-Games-Youth-091.aspx
  5. Parvez Y, et al. Screen Time and Behavioral Correlates Among Children in the United Arab Emirates: A Cross-Sectional Study. Cureus. 2026 Apr 4;18(4):e106417. DOI: 10.7759/cureus.106417. https://www.cureus.com/articles/478282-screen-time-and-behavioral-correlates-among-children-in-the-united-arab-emirates-a-cross-sectional-study
  6. Al Kuttab J. Video game addiction leads to serious health issues in children, warn UAE doctors (reporting Department of Health – Abu Dhabi recommendations). Khaleej Times. 1 September 2018. https://www.khaleejtimes.com/uae/video-game-addiction-leads-to-serious-health-issues-in-chidren-warn-uae-doctors
  7. Pallanti S. ADHD-Gaming Disorder Comorbidity in Children and Adolescents: A Narrative Review. Children. 2022;9(10):1528. DOI: 10.3390/children9101528. https://www.mdpi.com/2227-9067/9/10/1528
  8. Coutelle R, Balzer J, Rolling J, Lalanne L. Problematic gaming, psychiatric comorbidities, and adolescence: A systematic review of the literature. Addictive Behaviors. 2024 Oct;157:108091. DOI: 10.1016/j.addbeh.2024.108091. https://doi.org/10.1016/j.addbeh.2024.108091
  9. Savander S, Olofsdotter S, Vadlin S, Åslund C, Arinell H, Nilsson KW, Isaksson J. Gaming disorder symptoms and psychiatric comorbidity from adolescence to early adulthood – a longitudinal study. European Child & Adolescent Psychiatry. Published online 13 June 2026. DOI: 10.1007/s00787-026-03085-5. https://link.springer.com/article/10.1007/s00787-026-03085-5
  10. Aarseth E, Bean AM, Boonen H, et al. (26 co-authors). Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal. Journal of Behavioral Addictions. 2017;6(3):267-270. DOI: 10.1556/2006.5.2016.088. https://doi.org/10.1556/2006.5.2016.088

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